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Thursday, September 13, 2012

Wizard - Stillwater's Guide


Yes, I'm back to writing these guides by popular demand!

This one is on Wizard - By R&A Core


So, Warden's back at writing gaming guides for people who want them, and Wizard, one of the newest games that came out to Second Life is the next one of Warden's Game Guides. And, I created this new format that I hope you'll enjoy. :)

- Warden Stillwater

The Guide is on Wizard (Regular Version)
Photos were taken at Dynasty Gaming
http://slurl.com/secondlife/DG2/90/193/36

Gameplay

Before paying into the game, be aware that some of the parts are "mesh" so you might need a mesh viewer to see it, but it won't affect the numbers (or so I believe). 

You start with 12 rounds to make as many points as possible.
The Joker icon is a wild (see above picture) - that lets you mark any space on that row.
Scoring goes as followed:
250 points - per number matched
1,000 points - when you have more then 1 wild, added x number of wilds
1,500 points - Finish the pattern (see section below)


Completing the pattern also gives you a random point bonus (250, 500, 750, 1000 or 2500 points) times your multiplier (see next section).


 On the board also are two multiplier spots, a 2x and a 3x score on the board. These double or triple your scores earned for the round. However, be aware that if you find the 3x score first then the 2x score, your multiplier gets reduced, so you are to hope that you can find the 2x score first then the 3x to maximize your scores.

 Sometime during your game you will see this wizard icon. What this does is not like any ordinary joker. You can use it anywhere on the board and it will cover that number up. But the trick to this is that it will cover 3 other surrounding numbers as well around it. You want to place this where you have no numbers (on the spinner) and you want to try and maximize the effect of this icon. There is only 1 that appears per game!


Halfway through the game this will pop up. What this means is if you want to activate the Bonus Round (see further down the guide).

If you choose to activate the bonus round (scroll down) and get a full clear, you will get 3% of your overall score.
If you choose to not activate the bonus round and get a full clear, you will get 10% of your overall score.


If you choose to activate the bonus round, you have to pick one of the 9 boxes (a 3x3 grid) - there are 4 spots that give you absolutely nothing. But, the other 5 give you some form of bonus, such as:
- 250 points
- 500 points
- 750 points
- 5% of your score
- 20% of your score

Note: These bonuses DO scale with your multiplier, meaning you could get up to 60% of your score!

And that pretty much covers this guide on Wizard, another guide made by Warden Stillwater - if you are looking for a gaming guide, and if I am not busy, feel free to make a request and I'll see if I can get the time to write these guides. :)

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