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Tuesday, December 20, 2011

Ace - Stillwater's Guide

Are you an Ace? Or you a Spade. Read on this guide.

THIS GUIDE:
ACE - Presented by Diesel Games


Welcome to this guide for Ace, the newest (currently) game made by Sushant Diesel.

ACE - THE UNOFFICIAL GUIDE
Game by Sushant Diesel
Photos at Dynasty Gaming
Written by Warden Stillwater

GAMEPLAY:

Pay into machine. Game will start.
9 numbers will be in a 3x3 grid, your job is like always to fill them to make rows.
Number match - 100 points
Multiple wilds - 500 points per wild
Multiplier bonus - 2x or 3x
Row - 1000 points + bonus spin (see below)
Full clear - 5000 points

When clicking on numbers, arrows or multipliers will appear. You can find the 3x first, but if you find the 2x, it will lower the multiplier. One of the spaces on the grid is a dark ace (or spade, whatever you want to call it) that will lower your multiplier by 1. However, if you find the dark ace first, you will nullify its effect and you can freely find 3x or 2x without a penalty.


Wilds and Super Wilds can appear.
- A Wild can eliminate any number in that particular row.
- Super Wild can eliminate any number on the grid, but must be USED FIRST!

THE WHEEL SPIN:

Upon completing a row, this wheel will appear. You will need to use skill and try to stop the wheel by clicking on it on one of the two lady spaces. If it lands on Ace, it does nothing and play resumes. This can occur multiple times, depending on the number of rows you completed on your last move.
When it lands on the lady, these two options appear. Either you can receive 10% of your current score, or you can choose a random bonus.
The random bonus can be one of the following:
- 100 points
- 250 points
- 500 points
- 750 points
- 1000 points
- 2000 points
- 3000 points
- 4000 points
- 2x score

TIPS AND TRICKS:
- On lower multipliers, if you don't want to lose, sometimes picking the 10% space if you land wheel on lady will save you. So make sure you know what 10% of your current score is before making a decision on the bonus round.
- Finding dark ace first will nullify the penalty. But, if you manage to find the 3x first, then the 2x, then the dark ace, it will lead to a disastrous 1x multiplier, which is avoidable. If you know where the dark ace is, and you have a super wild and 3x, definitely get the dark ace found so that you will at least have a 2x multiplier.
- Remember that skill is very useful when dealing with the wheel spin, do not assume that if it always lands on Ace, because the game was not programmed to do that (after many tests).

Guide by Warden Stillwater

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